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Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017
Learn to write 8-bit arcade games using C programming language for various arcade platforms
Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017
제품번호 #: 11331134

Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017

제품번호 #: 11331134

KRW 55716

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Learn to write 8-bit arcade games using C programming language for various arcade platforms
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What Stands Out

Comprehensive Guide
This book provides a thorough step-by-step approach to creating 8-bit arcade games, catering to both beginners and experienced programmers looking to enhance their skills in game development.
Hands-On Projects
Includes practical projects that engage readers with real-world applications, helping them to solidify their understanding of programming concepts in the context of game design.
C Language Focus
Utilizes the C programming language, equipping readers with fundamental coding skills while developing a strong foundation for game development in a widely used language.

제품 세부 정보

Discover a wide selection of 8-bit arcade games in C at Ubuy South Korea. Create your own retro gaming experience with the best titles available. Shop now!
Item Weight1 lbs (450 grams)

Who Should Buy?

Suitable For
  • Game Development Enthusiasts

    Perfect for hobbyists eager to learn game programming in C and create nostalgic 8-bit arcade games.

  • Educational Settings

    Useful for teaching programming fundamentals and game design principles in classrooms or programming workshops.

  • Retro Gaming Fans

    Appealing to those passionate about retro gaming who wish to create their own games reflecting the 8-bit style.

Not Suitable For
  • Advanced Programmers

    Not ideal for experienced developers seeking complex programming techniques or modern game development practices.

  • Non-technical Users

    May not suit individuals with no programming background or those uncomfortable with technical concepts and coding.

  • Modern Gamers

    Less appealing to gamers preferring high-definition graphics and advanced gameplay mechanics found in contemporary games.

제품 설명

Making 8-bit Arcade Games in C 8bitworkshop Paperback April 26, 2017

질문이 있으십니까? 채팅하기

고객 질문 및 답변

  • 의문: What is 'Making 8-bit Arcade Games in C' about?

    답변: 'Making 8-bit Arcade Games in C' is a comprehensive guide that teaches you how to create classic 8-bit arcade games using the C programming language. This book breaks down essential concepts such as game design, character animation, and user interactions. It's suitable for beginners and experienced programmers looking to explore game development. By following the step-by-step tutorials, you can build your own retro-style games, fostering creativity and problem-solving skills in programming.
  • 의문: Who is the target audience for this book?

    답변: 'Making 8-bit Arcade Games in C' targets aspiring game developers, hobbyists, and programmers interested in enhancing their skills in game design. It is particularly beneficial for those who want to make nostalgic arcade games reminiscent of the past. The accessible explanations and hands-on projects make it ideal for students in computer science as well as anyone simply intrigued by the world of game creation, regardless of prior experience.
  • 의문: What programming knowledge do I need before starting this book?

    답변: Before diving into 'Making 8-bit Arcade Games in C', it's recommended that readers have a basic understanding of the C programming language, including familiarity with fundamental concepts like variables, loops, and functions. The book is structured to build on these concepts, so having foundational skills can help you better grasp the more complex ideas presented in the projects. It's a great way to enhance your coding skills while applying them in a fun and creative context.
  • 의문: What types of games can I create with this book?

    답변: This book allows you to create a variety of classic 8-bit arcade games such as platformers, shooters, and puzzle games. Each project is designed to give you practical experience in game mechanics and design principles. By the end of the book, you can develop fully functional games that incorporate sound, graphics, and scoring systems, enabling you to not only understand game design but also build a portfolio of work that showcases your programming abilities.
  • 의문: Do I need any special software to follow the tutorials?

    답변: Yes, to follow the tutorials in 'Making 8-bit Arcade Games in C', you'll need a C compiler and possibly a simple graphics library that supports 2D rendering. The book usually recommends resources and tools that are compatible with multiple operating systems, ensuring you can set up your gaming environment efficiently. Using the right software is crucial as it facilitates a smoother learning process and helps you execute the game development projects outlined in the book.
  • 의문: Are there any online resources or communities related to this book?

    답변: Absolutely! There are numerous online resources and communities where readers can engage with fellow enthusiasts of game development using C. Websites like GitHub, Stack Overflow, or dedicated game development forums often have discussion threads and support specific to this book. Additionally, participating in gaming challenges or coding contests can provide practical experience and assist in honing your skills further while connecting with like-minded individuals.
  • 의문: Can I use this book for teaching game development to others?

    답변: Yes, 'Making 8-bit Arcade Games in C' can be an excellent resource for teaching game development. The structured approach and clear explanations make it suitable for classroom environments or workshops. Educators can use the project-based nature of the book to create engaging hands-on sessions that motivate students to learn coding through creativity. It also encourages collaboration and peer learning as students can work together on the game projects.
  • 의문: How long will it take to complete a game project from the book?

    답변: The time it takes to complete a game project from 'Making 8-bit Arcade Games in C' varies depending on your prior experience and the complexity of the game you choose to build. On average, expect to spend a few days to a couple of weeks on each project, including time for troubleshooting and refinement. It's essential to approach the projects at your own pace, allowing room for learning and experimentation as you develop your game.
  • 의문: Is there any support available if I have questions while following the book?

    답변: While 'Making 8-bit Arcade Games in C' provides comprehensive step-by-step guidance, you can also seek help through online forums, programming communities, and social media platforms. Many readers and enthusiasts are often willing to share their insights, troubleshooting tips, and offer feedback on your projects. Engaging in discussions with others can enhance your understanding and provide valuable lessons as you work through the book.
  • 의문: Where can I buy 'Making 8-bit Arcade Games in C'?

    답변: You can purchase 'Making 8-bit Arcade Games in C' from Ubuy, a popular online retailer that provides access to various books and educational materials. Ubuy offers a user-friendly shopping experience with a wide range of choices, making it a reliable source for obtaining this book in South Korea. Searching for the title on Ubuy ensures you'll find it along with any additional resources related to game development.

C Editorial Review

"Making 8-bit Arcade Games in C" is a book that dives into the technical concepts behind game programming using C language. While some readers who expected to learn game programming logic may have found the book to be too brief or not useful, others found it to be a great book that gives insight into the internals of early 80s video games. The author does a great job explaining concepts that make it easy to experiment with web-based or local emulators, for people who want to write games and programs in C for old arcade boards. The book also has practical value for coders of C/C++ to understand what is happening to their code at the bare-metal level. Some readers expressed disappointment that the book cannot be used on a Kindle Paperwhite.

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장점

  • Insight into early 80s video games' internals
  • Great explanation of technical concepts
  • Practical value for coders
  • Includes lots of examples and covers different platforms
  • Hands-on experience writing games and programs for old arcade boards in C

단점

  • May be too brief for some readers

Product Price History

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