Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python, (Paperback)
제품번호 #: 89240332

Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python, (Paperback)

제품번호 #: 89240332

KRW 122326

Price Details

Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )

*All items will import from 미국

0 ratings 리뷰 작성
재고
미국 USA 스토어에서 가져옴

QTY:

재고가 1개만 남았습니다.
지금 주문하시면 도착 예정일 토요일, 10월 24
Our Top Logistics Partners
  • fedex
  • dhl
U-Care 보증:
없음
요금제 선택
fast shipping

Fast
Shipping

free return

Free
Return*

secure packaging

Secure Packaging

100% original products

100% Original Products

pci-dss

PCI DSS Compliance

iso certified

ISO 27001 Certified


paypal payment
visa payment
mastercard payment
bank transfer payment
l. pay payment
culture voucher payment
cashbee payment
toss pay payment
kakao pay payment
lg pay payment
samsung pay payment
credit cards korea payment
happy money payment
teencash payment
t-money payment
book gift voucher payment
egg money payment
mobiamo payment
payco payment
Note: Step Down Voltage Transformer required for using electronics products of 미국 store (110-120). Recommended power converters 지금 구매.

제품 세부 정보

Shop Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python, (Paperback) online at a best price in South Korea. 413466720
  • Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest programming fields. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you'll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you'll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
Book formatPaperback
Fiction/nonfictionNon-Fiction
GenreComputing & Internet
Publication dateJanuary, 2021
Pages688
Reading levelGrade 12
SubgenreProgramming
Series titleNo Series
Edition1
PublisherManning Publications
Original languagesEnglish
LanguageEnglish
Edu focusMathematics
Educational levelGeneral
Is collectibleN
Binding typePerfect Binding
Digital file formatPDF, Kindle, ePub
Digital reader formatPDF, Kindle, ePub
Digital audio file formatPDF, Kindle, ePub
Retail packagingSingle Piece
Assembled product dimensions (l x w x h)7.40 x 1.40 x 9.10 Inches (18.8 x 3.6 x 23.1 cm)
Assembled product weight2.47 lb (1.12 kg)
Bisac subject headingComputers

제품 설명

Math for Programmers: 3D Graphics, Machine Learning, and Simulations with Python, (Paperback)

질문이 있으십니까? 채팅하기

고객 질문 및 답변

  • 의문: Ubuy에서 온라인으로 Math for Programmers: 3D Graphics, Machine Learning, 쇼핑하는 방법?

    답변: Ubuy에서 온라인으로 Math for Programmers: 3D Graphics, Machine Learning,을(를) 쉽게 쇼핑할 수 있습니다.. 제품을 검색하고 체크아웃하는 동안 배송 방법을 선택하고 해당 위치로 배송받기만 하면 됩니다.
  • 의문: Math for Programmers: 3D Graphics, Machine Learning,는 South Korea에서 온라인 쇼핑이 가능합니까?

    답변: 예, Ubuy South Korea에서 이 제품을 합리적인 가격에 구매할 수 있습니다.. Math for Programmers: 3D Graphics, Machine Learning,은(는) 현지에서 구할 수 없지만 특급 배송 서비스로 저희를 신뢰할 수 있습니다.
  • 의문: 주문 후 제품을 받는 데 얼마나 걸립니까?

    답변: 주문한 제품의 배송 시간은 주문한 항목과 선택한 배송 방법에 따라 다릅니다.. 예상 배송 시간은 결제 과정에서 언급되므로 안심하고 쇼핑하십시오.

Paul Orland All Books Editorial Review

편집 리뷰가 없습니다.

Customer Reviews & Ratings

5.0
1 고객 평가
  • 5 점
    100%
  • 4 점
    0%
  • 3 점
    0%
  • 2 점
    0%
  • 1 점
    0%

이 제품 리뷰하기

다른 고객들과 의견을 공유하세요.

Product Price History

중요 정보

  • 제한 사항: 국제 배송되는 제품의 경우 제조업체 보증이 유효하지 않을 수 있으며, 제조업체 서비스 옵션을 사용하지 못하거나 제품 설명서, 지침 및 안전 경고가 대상 국가 언어로 표시되지 않을 수 있으며, 제품(및 첨부 자료)은 도착 국가 표준, 사양 및 라벨링 요구 사항에 따라 설계되지 않을 수 있으며, 제품은 목적지 국가 전압 및 기타 전기 표준을 준수하지 않을 수 있습니다(가능한 경우 어댑터 또는 변환기 사용 필요). 수령인은 제품을 도착 국가로 합법적으로 수입할 수 있는지 확인할 책임이 있습니다. Ubuy 또는 그 제휴사에서 주문할 때, 수령인은 기록 수입자로서 도착 국가의 모든 법률과 규정을 준수해야 합니다.
  • Ubuy는 글로벌 검색 엔진이므로 Ubuy에 나열된 모든 제품이 판매용은 아닙니다. 제품은 수출/무역 규정을 따릅니다.