- 홈페이지 /
- 서적 /
- Science, Nature & Maths /
- Mathematics /
- Optimisation /
- Game Theory /
- Mathematics for Game Programming and Computer...
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual
87% of respondents would recommend this to a friend
KRW 115094
Price Details
Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )
*All items will import from 영국
QTY:
Ubuy works hard to protect your security and privacy. Our advanced payment security system ensures confidentiality by encrypting your information during transmission using AES (Advanced Encryption Standards) and SSL (Secure Socket Layer) protocols. Your payment details are 100% secure as we do not share your payment details with third party sellers.
Fast
Shipping
Free
Return*
Secure Packaging
100% Original Products
PCI DSS Compliance
ISO 27001 Certified
제품 세부 정보
- A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.Table of ContentsHello Graphics Window: You're on your wayLet's Start DrawingLine Plotting Pixel by PixelGraphics and Game Engine ComponentsLet's Light it Up!Updating and Drawing the Graphics EnvironmentInteractions with the Keyboard and Mouse for Dynamic Graphics ProgramsReviewing Our Knowledge of TrianglesPracticing Vector EssentialsGetting acquainted with Lines, Rays and NormalsManipulating the Light and Texture of TrianglesMastering Affine TransformationsUnderstanding the Importance of MatricesWorking with coordinate SpacesNavigating the view spaceRotating with QuaternionsVertex and fragment shadingCustomizing the Render PipelineRendering Visual Realism Like a Pro
| Publisher | Packt Publishing |
| Publication date | 30 Nov. 2022 |
| Language | English |
| Print length | 444 pages |
| ISBN-10 | 1801077339 |
| ISBN-13 | 978-1801077330 |
| Item weight | 757 g |
| Dimensions | 19.05 x 2.54 x 23.5 cm |
제품 설명
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
고객 질문 및 답변
-
의문:
Ubuy에서 온라인으로 Mathematics for Game Programming and Computer 쇼핑하는 방법?
답변: Ubuy에서 온라인으로 Mathematics for Game Programming and Computer을(를) 쉽게 쇼핑할 수 있습니다.. 제품을 검색하고 체크아웃하는 동안 배송 방법을 선택하고 해당 위치로 배송받기만 하면 됩니다. -
의문:
Mathematics for Game Programming and Computer는 South Korea에서 온라인 쇼핑이 가능합니까?
답변: 예, Ubuy South Korea에서 이 제품을 합리적인 가격에 구매할 수 있습니다.. Mathematics for Game Programming and Computer은(는) 현지에서 구할 수 없지만 특급 배송 서비스로 저희를 신뢰할 수 있습니다. -
의문:
주문 후 제품을 받는 데 얼마나 걸립니까?
답변: 주문한 제품의 배송 시간은 주문한 항목과 선택한 배송 방법에 따라 다릅니다.. 예상 배송 시간은 결제 과정에서 언급되므로 안심하고 쇼핑하십시오.
Game Theory Editorial Review
Customer Reviews & Ratings
-
5 점
66%
-
4 점
21%
-
3 점
0%
-
2 점
8%
-
1 점
5%
이 제품 리뷰하기
다른 고객들과 의견을 공유하세요.
Product Price History
중요 정보
- 제한 사항: 국제 배송되는 제품의 경우 제조업체 보증이 유효하지 않을 수 있으며, 제조업체 서비스 옵션을 사용하지 못하거나 제품 설명서, 지침 및 안전 경고가 대상 국가 언어로 표시되지 않을 수 있으며, 제품(및 첨부 자료)은 도착 국가 표준, 사양 및 라벨링 요구 사항에 따라 설계되지 않을 수 있으며, 제품은 목적지 국가 전압 및 기타 전기 표준을 준수하지 않을 수 있습니다(가능한 경우 어댑터 또는 변환기 사용 필요). 수령인은 제품을 도착 국가로 합법적으로 수입할 수 있는지 확인할 책임이 있습니다. Ubuy 또는 그 제휴사에서 주문할 때, 수령인은 기록 수입자로서 도착 국가의 모든 법률과 규정을 준수해야 합니다.
- Ubuy는 글로벌 검색 엔진이므로 Ubuy에 나열된 모든 제품이 판매용은 아닙니다. 제품은 수출/무역 규정을 따릅니다.
KRW 115094
지금 주문하시면 도착 예정일 화요일, 10월 13
This item is not restrict in my country.(Please click on above link if this item is not restrict in your country, So our team will review and allow.)
QTY:
PCI DSS compliant and ISO 27001:2022 certified, with encrypted payments and full buyer protection on every order.
Ubuy Assurance
Experience worry-free shopping with 100% original products, PCI DSS-compliant payment security, ISO 27001-certified data protection, the fastest cross-border delivery, free returns *, and secure packaging on every order.